We just published another Wilderplace build to Steam. This is the last significant beta release we plan do before launch. We’ve started getting our launch plan together – check out the new webite and press kit. Thanks again to all the testers that have made these last few beta releases possible. Here’s a summary of what’s new in beta 3.
Content
- Make minor changes to certain groves to improve difficulty curve and pacing.
- Fix minor typos and dialog issues.
- Add secret area with secret monument.
- Add butterfly appreciation.
- Rename loggers to woodsmen.
Now with butterfly appreciation.
Gameplay
- Rewrite gamepad handling to make moving with the analog stick more responsive.
- Swap the positions of the undo and flee buttons on gamepad.
- Adjusted game speeds: default speed is now slightly faster and the game’s fastest speed is slightly slower.
UI
- Redesign the monument to the mind reader’s overlay effect.
- Minor spacing fixes to menu screens and HUD.
Bug fixes
- Fix issue where the reset button in the top right was disabled if the player fainted.
- Fix a bug with the positioning of the world map.
- Fix issue where transition animation didn’t play correctly when resetting a board or changing boards when playing at the fastest speed.
- Fix bugs caused by multiple toadmen on the same level.
- Fix edge case bugs with the final boss’s entrance.
Art
- Add bounce animation when using the resonant talisman on stones.
- Refine vignette and tint effects: they’re now much more subtle.
Audio
- Rework spell and speech sound effects.
- Add some missing sound effects.
What’s next?
We’re making the last few bug fixes and level design tweaks before launch. Stay tuned for a launch date announcement soon!
👋 Thanks!
Wilderplace can be wishlisted on Steam! The best way to keep up with the game’s development or request access to the Beta is to join the discord.