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Why and how I made a 3D terrain renderer with React + the DOM
Dec 06 2024
How I addressed post-launch feedback for Wilderplace
Apr 24 2023
Summer devlog and a release date announcement
Aug 11 2022
On leaving Mapbox after 12 years
Jun 20 2022
Beta 3 release notes
May 29 2022
Beta 2 release notes
May 05 2022
Automating Steam releases for HTML games with Electron Forge and Github Actions
Feb 15 2022
Alpha 3 release notes
Dec 21 2021
Alpha 2 release notes
Oct 14 2021
A state refactor question
Sep 30 2021
wilderplace update
Sep 25 2021
Refactoring Wilderplace's AI system
Jun 01 2021
Cutting room floor
Sep 16 2020
Wilderplace update: NPCs, usability improvements, developer tooling
Sep 14 2020
Wilderplace update and travelogue
May 30 2019
Board positioning, play testing, and a status update
Feb 19 2019
Notes on wilderplace's data model
Feb 01 2019
Influences
Jan 22 2019
Character design update
Jan 17 2019
Architecting a turn based game engine with Redux
Jan 15 2019
Naming
Jan 08 2019
Trees and rocks
Jan 07 2019
Day 2: Notes on design process
Jan 04 2019
Day 1: Why this game will be a web app
Jan 03 2019